CD Projekt Red’s Philipp Weber explained that The Witcher 3’s current-gen update has “fine-tuned” fall damage to delight anyone who’s played The Witcher 3.
The Witcher 3 is often considered one of the best games of its generation, thanks to its incredible story and characters, extensive side quests, and vast open world. Even so, there are a few slightly less-loved things in the game, such as how Geralt would take a ridiculous amount of fall damage if he stepped lightly off a curb and didn’t double-tap to roll. However, this seems to be about to change.
Last night, CD Projekt Red revealed tons of new details about The Witcher 3’s long-awaited current-gen update, including a new radial menu for quick release, outfits inspired by the Netflix show, and a host of gameplay and visual changes. . . Strangely, one of the changes that fans would be most happy to hear was not mentioned during the broadcast, but instead on Twitter.
Philipp Weber, who was the junior quest designer during the development of The Witcher 3 and has since been the lead quest designer for the next game in the series, retweeted a post showing off some new frames from the Witcher 3 update. When retweeting his post, Weber said“And yes, we’ve adjusted the fall damage too” and an eye emoji that shows Weber knows what he’s saying.
While we have no idea how the fall damage was changed, the idea that Geralt would no longer be “Rivia’s glass wrists“It’s exciting and something gamers have wanted since The Witcher 3 first came out. It’s strange that CD Projekt Red didn’t mention something that’s such an easy point in favor during the livestream that more people will understand, but at least it’s happening.
The Witcher community has reacted exactly as you’d hope with memes celebrating the infamous gameplay element. We’ll have to wait for the update to arrive next month to see how much difference it will make.