The first-person shooter genre is known for its sequels. Series such as Halo, Call of Duty and Battlefield regularly release new games. And it will probably be a long time before all three series stop releasing new installments. Naturally, not every FPS can be a series, or even a sequel. It’s understandable, but it’s a shame that great games don’t continue.
There are loads of great first-person shooters out there that are never allowed to have a second game, either because of sales or what’s going on behind the scenes. Here are a few of the biggest examples. Because live service titles do not always need or intend sequels, they are not included.
5/5 Singularity (2010)
Even in 2010, no one would call Singularity the most flashy or technologically impressive game. But that doesn’t diminish everything the game does well, which is quite a lot. It is a top sci-fi FPS game with time manipulation. You perform this manipulation with the help of a powerful device called TMD. However, you do have a few different time-based powers, such as quickly eroding an enemy or slowing people down. On top of that, you have a variety of weapons to take down both humans and monsters.
While the gameplay is definitely the title’s best asset, the story is interesting as well. Because it’s about time travel, things can often get complicated and you may find some loopholes in the logic. Plus, the dialogue is less than stellar. Still, the game overall offers some great ideas that could be built into a sequel.
4/5 Bullet Storm (2011)
Few shooters in the recent past are as creative as Bulletstorm, especially when it comes to combat. The game doesn’t just want you to kill people, it wants you to do it with style. You are actively rewarded for defeating enemies in unique and creative ways. For example, instead of shooting someone in the head, maybe you decide to lift them up and juggle your bullets.
If the game also had an engaging story and more interesting characters, it could have been one of the best FPS games of the 2010s. Even without those things, it’s still a fun title and a sequel designed on more impressive hardware could really be anything. Since the original development studio owns the IP, it’s not out of the question that the world will see something resembling a Bulletstorm 2.
3/5 Clive Barker’s Immortality (2001)
There are many great first-person horror games out there. Not many are pure shooters, though, which is what helps Clive Barker’s Undying stand out. It has many horror elements such as spooky monsters and atmospheric environments, but you can also blow up monsters with weapons and spells. The inclusion of the latter feels a bit like Bioshock games, with one hand firing your weapon and the other doing special attacks.
Another way this game sets itself apart from similar games is the inclusion of acclaimed horror writer Clive Barker. He is known for writing many respected novels and screenplays. For this game, he wrote a story about a supernatural activity expert named Patrick Galloway who goes to a land to investigate strange things going on there. Barker was featured in another play called Clive Barker’s Jericho years later, but unfortunately there was no sequel to Undying.
2/5 Black (2006)
Black isn’t exactly perfect when it comes to his title, as the name is neither informative nor exciting. Still, it doesn’t represent the quality of the overall game. After all, Black is one of the most action-packed first-person shooters of all time. The game has a story revolving around an undercover ops agent being questioned. But really just to give you an excuse to go to different places and blast everyone in sight.
This suits Black well, as the best feature of the game is the smooth and satisfying gunplay enhanced by the great sound design. Graphics and destructible environment elements were also good for that period. It would be interesting to see what the developers could do if they had made a sequel a few years later using technology provided by newer systems. They made a spiritual successor to Bodycount, but that title wasn’t that innovative.
1/5 Star Wars: Republic Commando (2005)
Sometimes things are ahead of their time and they don’t get the respect they deserve when they’re released. That’s the case for Star Wars: Republic Commando. The title is very different from most Star Wars games as it doesn’t revolve around Jedi or Sith. Instead, you play as the leader of a team that is part of the Galactic Clone Army. This is perhaps why the game was a bit overlooked when it was first released.
As evidenced by the popularity of The Mandalorian and Andor, Star Wars these days seem to stand out the most when it’s not all about power users. Therefore, a Republic Commando game can do much better in the current game environment. Still, it would struggle to get better because Republic Commando is one of the best Star Wars games ever due to its compelling tactical gameplay and strong storytelling. To be fair, it got some sort of sequel in the form of a mobile game, but not a true sequel.